6 Most Toxic LARPers, Part 2

(Part 1 here)

Salt is necessary for water retention, and you are as likely to suffer prolonged dehydration from lack of salt as lack of water: this natural desire for salt is, I assume, why the saltier my posts get, the more they are shared. Wednesday’s post, by measure of sheer view count, must have been salty enough to pickle an entire city’s population.

Image result for salt
I’m a literal lifesaver.

Continue reading “6 Most Toxic LARPers, Part 2”

6 Most Toxic LARPers, Part 2

The 6 Most Toxic LARPers, Part 1

(Part 2 here)

Happy New Year. I’m back from the holidays with kidneys full of salt and blood pressure higher than Mt. Olympus. So let’s skip past the niceties and dive directly into the 6 categories of swine you endure in LARPs, and more importantly how to defeat them, or if nothing else, survive them.

horsemen
Revelations forgot two. Rest assured, I haven’t.

Continue reading “The 6 Most Toxic LARPers, Part 1”

The 6 Most Toxic LARPers, Part 1

Is Your LARP a Cult?

I’ve heard it joked about, in that anxious “humorous” tone people use when the punchline manages to collide with something actual. “LARP is like a cult,” haha, no way, it’s just a hobby…

Or worse, when people have bought into the party-line bullshit about an event that sucked, yet somehow gets praised, and someone wisecracks “they drank the Kool Aid,” maybe forgetting the source of the joke (Jonestown, hundreds poisoned, actual cult), or maybe not.

Take a deep breath, gird your loins, and gaze into the abyss with me.

Is your LARP a cult?

koolaid

Continue reading “Is Your LARP a Cult?”

Is Your LARP a Cult?

War Stories: Symptoms of Sickness

The killbox was NEVER exciting. You know it, everyone else at the table knows it, but that doesn’t stop the neckbeard who wins on ties from treating those 4 terrible hours as if they were directed by Quentin Tarantino. A movie scripted just for him (or her), clueless to the absolute subjectivity of their experience, convinced that everyone ought to know exactly what went down in excruciating detail. Meanwhile, you and everyone you know is just:

harry-potter-and-the-curse-of-the-neckbeard
Kill me.

So is this person just socially inept? Or does your LARP inevitably create war stories, if not encourage them by design? Are you forever condemned to this audio purgatory?

Good evening.

Continue reading “War Stories: Symptoms of Sickness”

War Stories: Symptoms of Sickness

Chronicle Resets: Pray for the End

The blog hadn’t been seeing a lot of action. Visits were down. I figured people were sick of the salt. And then ….

LC stats
I guess everyone is finished with their low-sodium diet.

Let’s pick up where we left off: discussing whether or not a chronicle reset will fix structural inequality in your game, which continues to stumble along like a wounded gazelle.

Good evening!

Continue reading “Chronicle Resets: Pray for the End”

Chronicle Resets: Pray for the End

Trickle-Down-Plot or Why Newbies Are Exploitable

Conventional LARP wisdom declares that a veteran player (IE Cool Kid™) is worth a dozen newbies because a veteran can do the roleplay legwork to attract or retain a dozen newbies. As a consequence we allow storytellers to devote a staggering amount of time to insular, in-group, fan-service plot to keep a select few players interested. But if resources are devoted to veterans at the expense of newbies, is that veteran still valuable, or are they worthless?

Trick question: if you have to assign numerical value to a player, the game is already over, and so is your LARP. Go home and abuse your buddies with a good old fashioned tabletop game of Paranoia.

Trickle

Hello.  Continue reading “Trickle-Down-Plot or Why Newbies Are Exploitable”

Trickle-Down-Plot or Why Newbies Are Exploitable